Tourde Ganon. Prends le passage à gauche, fais tomber la clé, puis va à gauche et trouve une autre clé dans un pot. Ecrase les pieux, puis pousse le bloc du milieu et va encore à gauche. Pour 40 rubis, des flèches et des bombes, va en haut et reviens. Utilise le grappin pour atteindre le bas de la salle et ouvre la porte de droite.
He’s one of gaming’s most recognizable characters and a fan-favorite foil, but how much do you really know about The Legend of Zelda’s iconic villain, Ganondorf? From a demonic pig monster to a powerful warlock, Ganon has undergone a surprising metamorphosis throughout his 26-year existence. This isn't a complete list of every Zelda game featuring Ganon, but a look at how Ganon's backstory has evolved over time. Legend of Zelda 1986In the original Zelda title, Ganon is a mysterious figure. He appears as a giant topaz pig monster who wields a trident. Ganon holds Princess Zelda hostage in his lair at Death Mountain, and the only weapon that will destroy him is a silver arrow. In the instruction booklet for The Legend of Zelda, Ganon’s name was spelled with a single n. However, during the in-game intro his name is spelled “Gannon,” leading to decades of confusion. The Legend of Zelda A Link to the Past 1991Nintendo started to flesh out Ganon’s backstory in A Link to the Past. It turns out that Ganon wasn’t always a boar-like demon, but had once been a man by the name of Ganondorf. Ganondorf was the leader of a group of thieves who found a way to enter the Sacred Realm and steal the Triforce. After Ganondorf rips the Triforce from its home, he plunges the Sacred Realm into darkness and begins his transformation into the vastly powerful being seen at the end of the game. The Knights of Hyrule and its Sages attempt to trap Ganon within the Sacred Realm, but Link eventually has to come and save the day. Link’s battle with Ganon is reminiscent of the one at the end of the original Legend of Zelda, foreshadowing the reincarnation concept that would eventually be incorporated into the mythology in The Wind Waker. Fun fact A Link to the Past’s English instruction manual gave Ganon the surname Dragmire as well as an alias "Mandrag Ganon," which means "Ganon of the Enchanted Thieves.” The Legend of Zelda Ocarina of Time 1998Nintendo dug into Ganondorf’s backstory further in the N64 title Ocarina of Time. It’s explained that Ganondorf’s group of thieves are actually a race of people called the Gerudo. Within Gerudo society, men are only born once every century, making the Gerudo a predominately female warrior race. According to Gerudo custom, Ganondorf is King of the Gerudo by birthright. Ganondorf uses this power and influence to obtain entrance into the Sacred Realm to steal the Triforce. During the Ocarina of Time “retelling” of the Legend of Zelda, however, Ganondorf is only able to steal a third of the Triforce – the Triforce of Power – which Ganon uses to conquer Hyrule and cast the realm into darkness. Of course, Ganon reveals his Boar form late in the game. The Legend of Zelda The Wind Waker 2003In The Wind Waker, players are given their first opportunity to sympathize with Ganondorf. It is revealed that Ganondorf's race hails from a land called the Gerudo Desert. This arid countryside is a wasteland of unstable climate that is plagued by sandstorms. The Gerudo have come to resent the inhabitants of the utopian Hyrule Field, which is why Ganondorf attempts to steal the Triforce. The Wind Waker also introduces the concept that Ganon, Link, and Zelda are all reincarnated entities forced to relive their epic battle every few centuries. No direct timeline is given, but it is implied that this cycle has been repeating for millennia. The Legend of Zelda Skyward Sword 2011Nintendo’s most recent Zelda title, Skyward Sword, added a few new twists to the Zelda mythos. Skyward Sword is a prequel of sorts for the franchise, and even though Ganon isn’t directly featured in the game, his origins are revealed. In the game, Ganon appears to be a manifestation of a demonic god called Demise. Link’s companion during Skyward Sword, Fi, describes Demise as "the source of all monsters." After Demise’s plan to obtain the Triforce is squelched, his hatred for Link and Zelda manifests as a curse that forces the trio and their descendants to eternally relive their conflict. The Legend of Zelda mythos has evolved a great deal, and we wonder what new direction’s Nintendo will take the property in the future. One this is for sure We’re happy to keep reliving these adventures.| Աጃጵմ ኧፋ | Жуврθተ հο | С ጴ | Ցօμէщ ягле |
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| Иρаዟաκитሂс ኜхру шомէктуκխ | Цеглጎዎጆ οбиз | Цኣζեሸሥтре ሠαպխрс | Ուриյα էлառепруро ժևпруноሚ |
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Recent Threads View all Thread Author Speedrunning original cart on Retron 3 HD 3-in-1 Retro Gaming Console Last post 7 May 2022 j0k3rNTVj0k3rNTV 3 replies Show Input Configuration - OBS - Snes9x Last post 4 May 2022 HarumafujiHarumafuji 4 replies Any ALttP questions? Post them here! Last post 4 Apr 2022 AndyAndy 185 replies What am I doing wrong? [speedrun] [short video] Last post 3 Apr 2022 HarumafujiHarumafuji 2 replies Pumping with analog controller Last post 12 Mar 2022 HarumafujiHarumafuji 3 repliesResúmen When an evil magician named Agahnim begins kidnapping young maidens in Hyrule in a quest to break the imprisoning seal on Ganon, a young boy named Link is Ganon's Tower of The Dark World is part of The Legend of Zelda A Link to the Past Walkthrough. Getting to Ganon's ToweradvertisementOnce you leave Turtle Rock, getting to Ganon's Tower is easy. Just head west a bit and you'll run right into it - it's the Dark World's equivalent of the Tower of Hera. After the Crystals unlock the tower so you can enter, you want to make sure you're fully prepared. Make sure to have all twenty heart pieces, a halved magic meter, four Magic Bottles three full of Red Potion, one full of Green Potion, the Golden Sword, the Blue Mail, Silver Arrows etc. In other words, everything up to this point! When that's said and done, enter into Ganon's Tower! Ganon's TowerAs you enter Ganon's Tower, you'll be on a platform overlooking the rest of the dungeon. Two staircases lead down, but just go north and jump off of the platform. Statues of Ganon holding the Triforce line the center of the room. You have three choices from the outset. On either side of the northern wall are doors with staircases leading downstairs. In the middle of the northern wall, up some stairs, is a door with a staircase leading upstairs. First, take the left-hand side door, and the stairs going down. In this room, you'll have two Skeletons. Slay both of them, and you'll see a key atop one of the torches in the center of the room. Dash into the torch to knock the key off of the torch, and then scoop it up. Then, ignore the locked door to the right of the room for now, and go left into this next room. The locked door leading to your right is, in all actuality, the separator between the right staircase leading down and the left staircase leading down from the Tower's main room, so it's basically a waste of a key. Back in this next room, avoid the blue obstruction spinning around on the conveyor belt. The pink enemies in the middle need to be bonked down, so equip the Hammer on Link and bonk them all down. Then, go to the left side of the room and approach the middle block in the room, pushing it from the left to the right, which will reveal a switch underneath it. Press this star switch and the sealed door to the left of the room will open, allowing you to continue going left and into the next room. In this room, the Hookshot is a must, because you have to grapple from platform to platform using the various blocks and skull pots available to you in the room. Grapple from the platform you're on to the middle platform, and then grapple to the northern platform, which has an open door leading northward on it. Go through this door and into the next room. Here, the door will seal behind you and you'll be stuck with three Skeletons and two fireball shooters... kill the Skeletons and avoid the fireballs from the fireball shooters, and the door will reopen leading south. However, the main attraction in this room is the four treasure chests in each corner. Grab the various goodies out of each treasure chest in the room, and when you're done in there, head back south to the previous room. Back here, simply start grappling all the way to the south end of the room, until you get to the platform with two crystal switches and a Skeleton on it. Slay the lone Skeleton, and then use a key on the door to your right, which will open up, then go through the door. In this room, dual Firewalls spin around a middle block, blocking a treasure chest. Equip the Magic Cape on Link and activate it, and use the power of invisibility to get to the treasure chest in the middle of the room, which will have the dungeon's map, which is especially important in this huge dungeon. Then head back west through the previous door. Now, the crystal switches on this platform must be struck, so... strike the crystal switch so that the blue blocks below you go down, but then, equip the Bombs and place it next to either of the crystal switches, and quickly run to the south of the downed blue blocks. When it explodes and the blocks go up, go south into the next room. In this room, go to the left-hand side of the room where there are two Crystal Switches. Plant a Bomb far away enough from the Crystal Switches so that the explosion radius hits one but not the other, then quickly run to the other side of the room so that you can get to the right side of the room. Lift up the skull pot on that side of the room in the southeast corner to get a key, and use that key to unlock the right-hand side door. After it's unlocked, go through it and to the next room. In this room, there's a crystal switch in front of you, and Spike Traps like ten of them trapped behind some blocks on the right side of the room. Equip and activate the Magic Cape, and then hit the crystal switch, letting all of the Spike Traps go free. Run to the right side of the room with the Magic Cape you don't have to worry about getting damaged and use the golden teleporter square there to teleport to another area of the Tower. Once there, you'll be in a small maze-like situation with four Firesnakes patrolling the area. Equip the Magic Cape once again and walk all the way to the end of the maze, where a chasm'll be in your way. There's a lone block on the bottom of the "maze"... approach it and push it up, and a treasure chest will appear across the chasm. Equip the Hookshot and Hookshot across the chasm, using the treasure chest to grapple on to. When you're over the chasm, open the treasure chest to get a key, and use that key to open the door to the south of the room, allowing you to go south into the next room. advertisementIn this new room, you'll be sectioned off to a small part of it. This is okay... go down and to the right-hand side golden square teleporter, and take it to yet another new area of the Tower. From this new room, head south, and you'll have your choice of two more teleporters. Opt to take the one on your left, and you'll be in yet another new room. In this new room, you have four golden square teleporters to choose from. Go down, and then into the lower left-hand corner, and take the teleporter there to another new room. In this room, you'll have no choice but to take the golden square teleporter right there, so do so now... and when you come out in this new room, head right. There will be a series of chasms in your way, with two Blue Tentacle Monsters patrolling the area. Slay both of the enemies, and then head to the northeast corner of the room, where another golden square teleporter will be awaiting you. Take that teleporter to a small room, which will lead you to another teleporter, which you'll take back to the previous room you'll see what I mean when you get there... this allows you access to the right-hand side of the room. From here, simply go right and into the next room. Okay, now here it gets a little bit tricky, from the door, follow the passageway until it branches upward. Go up all the way and bare left to the doorway ahead of you, but don't go through the door yet. Face right and equip the Fire Rod, and shoot fire to your right, at the torch there on the platform. The invisible pathways of the room will now light up as long as the torch is lit. Run back south to the fork and go up and right. Throw the skull pots in your way and traverse the invisible passageways to the platform where the torch is that we just lit up. From there, you'll see a door heading north. Go through this door and up into the next room. In this room, avoid the Spinners and grab all of the goodies from the various skull pots in the room. To the southeast of the room is a treasure chest. Open this treasure chest to get ten arrows... but that's not all there is to do here. Place a bomb right next to the treasure chest, and the faulty and cracked floor there will blow up into a million pieces, leaving a hole to the floor below. you can blow a hole in any faulty floor in the room, you'll just be nearer to the treasure chest when you do it, so... Jump into this hole and you'll come out in the floor below. When you land on the floor below, you'll see the first dungeon in the game's boss enemy, Armos Knights! Get ready to fight these enemies... equip the Bow and Silver Arrows and get ready for one hit kills on each of them. I don't have to explain how to defeat them again, do I? If you need help, please see the boss section below the walkthrough... they have the advantage here though, because the floor ice icy and slippery, just like the Ice Palace's. In any case, when the Armos Knights are defeated, the sealed doors leading north and west both open up. First, go to the room at the north. In this room, three treasure chests sit atop a platform. The back left and right chests hold some arrows and Bombs for you... the middle chest holds something far more important, however - the dungeon's Big Key! With this, you're granted a lot more freedom to explore and such. With the Big Key in hand, head back south to the previous room, and then bare left into the next room. In this room, there is a door with a staircase leading back upstairs in the northwest corner. But first, in the middle of the northern wall is a cracked and faulty section. Bomb it and create a hole in the wall, and then go north through this hole. In this room there are FOUR fairies... refill your life and capture some with the Bug Catching Net if you have any empty bottles. When you're done here, head south back to the previous room, and then go to the northwest corner of the room and up the stairs, to the floor above. When you come up at the next floor, you'll be in the room with the Big Treasure Chest! SWEET! Push the block to your right over so you can gain access to the rest of the room, and then avoid the Firesnakes and Spike Traps. Approach and open the big treasure chest to get the Red Mail for Link! These clothes cut damage in half again for Link... it's four times stronger then the Green Mail and twice as strong as the Blue Mail. Good deal! With these now equipped, you are looking VERY STRONG. Now, just head north up to the next room, which will be a familiar room. Avoid the two Skeletons and go up to the door at the north of the room, and take the stairs there back up to the main floor of the Tower. Back on the main floor, approach the center door, by going up the stairs, and then going through the door and up the stairs to a whole new level of the dungeon... Once up here, it'll be a pretty hairy situation. But it's really not. Equip the Boomerang on Link and chuck it at the crystal switch to your left. When the blocks around the spikes to your left go down, walk on them, and approach the crystal switch again. The idea is to get to the upper left-hand corner of the room to push the block there down, which will trigger the sealed door to the south of the room to open. So basically, do that... it's not too hard, but how can I really explain it. It's easy, just use some logic! When the door is open, go south out of this room and into the next room. In this room, there are some Spike Traps and two Red Gnomes kinda just chillin'. The door leading out of the room to your right is sealed shut, so you'll have to kill both of the Red Knomes to open it... time your attacks so you go south and attack the Gnome with the Bow and Silver Arrow, and get out of harm's way in time to avoid getting hit by the Spike Traps on their way back. When both Red Gnomes are no more, the sealed door to the right opens up. In this next room, it's more of the same. Two Red Gnomes and two Laser Statues are in this room, with a sealed door to the north. While avoiding the deadly lasers of the Laser Statues, slay both Red Gnomes with the Bow and Silver Arrow like we did before, and the sealed door to the north will open up... go north through this door to the next room. This next room is actually a void corridor... take it north and you'll come to a room locked with the Big Key. Use our new found Big Key to open this locked door, which will lead you to another room at your north. Go through the door to the next room. In this loud and noisy room, a catwalk surrounds a lower area below... on the upper right-hand side of the catwalk is a sealed door. We need to unlock it to proceed. This is what we do to do so. It's a lot simpler then it looks. Go down the stairs to your north, to the lower area of the room. There are two Spike Traps going back and forth, guarding two Crystal Switches. For the sake of less damage you'll see what I mean, ignore the first crystal switch you come across and, instead, strike the second of the two crystal switches, which will allow all of the Spike Traps trapped behind the yellow walls to come free, but also give you access to the region at the north. Here, you'll come across a Red and Green Cyclops. With the Bow and Silver Arrow, slay both of these enemies, and you'll see three skull pots to your north. Lift them up to get some goodies... the middle of these skull pots will be hiding a golden circular switch. Press this switch to open the sealed door along the catwalk, and then go back south to the crystal switch you struck before. Wait until the Spike Traps are behind the yellow lines at the outside of the room and then hit the switch to retrap the Spike Traps. Then head south back to the staircase, and go back up the stairs. Follow the catwalk to your right and then north to the now-open door. Go through this door to the next this next room which is more like a corridor black balls heh heh are coming from both the north and south walls. Run straight across the corridor getting hit a few times, probably to the end of the corridor. There's a cracked wall to the south, but we can't get to it, so we'll have to ignore it. advertisementInstead, simply head north through the door there and up the stairs to the next floor. As you come up on this floor, the door out of this room to the left will seal. A Red Dragon Knight and Blue Dragon Knight, as well as other enemies will come and attack you. Slay all of the enemies and the sealed door will unseal, allowing you access to the room at your left. Go through this door to the room at your left. The door behind you will seal, as well as the door heading south in this room. You'll have to kill the three Skeletons patrolling the room now, as well as avoid the lasers from the Laser Statue that's on the conveyor belt in the middle of the room. When the three Skeletons are killed, the doors will unseal. Grab the goodies from the four skull pots in the room, and then head south to the next room. In this next room, you'll be assaulted by four more Blue Dragon Knights and two rotating Laser Statues... slay the four enemies here and the sealed door to the south will open... start getting the drift yet? In this next room, the floor'll be icy in some spots, so be very careful. While avoiding the lasers from the Laser Statues rotating around the middle of the room, slay the two Dragon Knights and the door leading south will open. Go south to the next room, where the floor is still icy. Kill the Skeleton and Dragon Knight and avoid more lasers and fireballs, and the door heading to your left will then open. In this next room, run straight left to the next door, avoiding the Magical Energy. In the NEXT room you come to, the doors will again seal shut. You'll be in a desert environment now. Yes, another boss fight. Lanmolas, this time, the boss enemy from the Desert Palace in the Light World. Easy as can be now though with the Golden Sword. If you need a tip on beating them, see the boss section of the guide. When they are slain, head north and through the door there to the next room. In this room, grab the goodies from the four jars in the room, and go to the door at the north of the room, which has a staircase leading up to the next floor. When you come up, the entire room is dark, and three Wizards appear. When they appear, equip and use the Ether Medallion. Not only will this kill the Wizards, but it will allow you to see the invisible pathway in the room, and let you take it to the other side. With the three wizards slain, the door to the south will open. Once out here, go down and run right across the corridor, avoiding the lasers from the wall-mounted Laser Eyes. At the end of the corridor are two guards which you can slay quickly, and then head north to the next room. In here, you'll have to run straight across a crumbling passageway heading north. Just run and slay the enemies as you go, and work your way to the next door heading right. In this room, you'll have to light up all four torches there with the Fire Rod and then quickly work your way to the unsealed door at the bottom right of the screen. In the next screen, simply walk up the stairs to the next floor. Now this part is a little tricky. You have to light up the four torches in the room as the floor around you falls... use the Fire Rod for this tricky deed, and be tenacious! It may take a while to do. When the four are lit, the door to the north of the room will open. Go through the door to the next room. In this room, two statues shooting fireballs are just chillin', with two Helmet Bugs coming at you. Slay the Helmet Bugs, one of which is carrying a key. Use the key on the locked door to the left of the room, and go through to the next room, after getting the Bombs from the treasure chests. Here, a conveyor belt lines the bottom of the room. A Spike Trap and Door Trap are both lining the bottom as well, and a cracked, faulty wall is in need of bombing here... bomb the bottom wall carefully, while avoiding the two traps, and go south through the hole you make into the next room. In this room, work your way to the center of the room by using the various crystal switches located within the room, while avoiding the Spinners... the center of the room has a treasure chest, in which holds a key that opens the door to the south. Go south into this next room where you'll have a fight with the Tower of Hera boss enemy, Moldorm. He was hard at one point, but not anymore. With the Golden Sword, two hits will take him out... for tips on beating him like you should need any see the boss section. When he's defeated, it seems as if you're stranded on that platform, but you're not. Go to the east end of the platform and hookshot to the newly found treasure chest there. Open it to get a red rupee worth 20 rupees and then work your way to the left and out of this room, into the next room. From here, just walk along the slippery surfaces and conveyor belts, and avoid the Helmet Bugs. Work your way northward and go through the door and up the stairs to the next floor. Then follow this red carpet to Agahnim's lair... Boss Fight Thirteen Agahnim IIThis is our second fight with Agahnim, but it means nothing, really. Aghanim fights the same way as he did earlier in the game, but there's a catch. Instead of it just being him, the great wizard and magician has made two clones of himself that fight alongside with him. This might sound like kind of a pain in the ass, and hell... it is, but it's not SO bad. There will be three Agahnims running around, in that case, and you have to discern which one is the real one. It's easy, though. The three shadows that go around the room before Agahnim and the two clones attack... two of them are light and one of them is dark. The dark shadow is going to be the real Agahnim when they reappear to attack, you see? Furthermore, while all three Agahnims can attack, and can damage you even if the attack comes from a fake clone, Agahnim lost his greatest attack from the last battle we had with him - that is, his lightning attack. So just like we did last time, equip the Bug Catching Net or just use your sword and deflect his fireball attack back at him. The actual beauty in having two clones fighting alongside with him is that the two fake guys' attacks can also be deflected back at the real Agahnim for damage. That's clutch at times. It's hard to avoid the clones' attacks when you're attacking Agahnim himself, however... so make sure to have a Red Potion handy to use when the time comes. Even then, Agahnim does VERY little damage, especially barring the fact that you have the Red Clothes on Link now. All in all, this battle is easy. Six or so reflections of his fireball attacks back on him, and Agahnim will bite the dust... for good. Oh, and about his other attack, the orb attack, if it's coming at you, slash it away. But just like with the last fight with Agahnim, deflecting that back on Agahnim won't damage him at all... only the fireball attack will. advertisementWhen Agahnim bites the dust here, he falls to the ground and Ganon's spirit comes out of him. He was being possessed by Ganon all along! Ganon turns into a Bat and flees the scene, but then, the Duck comes the Flute playing automatically in the background and swoops Link up. The Bat Ganon smashes a hole into the top of the Pyramid of Power, and the duck takes Link there... but do we fight Ganon now? Read on... Before Battling GanonBefore you enter into the Pyramid of Power, make sure to have all four of your Magic Bottles full of Red Potions for your health. To get these potions, teleport to the Light World and hit up the Witch's Hut one last time. Then teleport back to the Dark World and jump into the hole in the Pyramid of Power, and get ready to fight Ganon! The Battle With GanonOnce you jump into the hole at the top of the Pyramid of Power, Ganon will address you briefly. He honors you by being surprised that you got this far, that you beat Agahnim twice, and that you are about to battle him... but then, he promises you that he'll end your life here! GET READY! The battle with Ganon isn't hard at all, especially if you took my advice to get Red Potions before fighting him. Even with four Red Potions in your four Magic Bottles, you'll probably only need to use one... two, maximum. In any case, the battle begins with Ganon running around his room, doing random attacks with fire. He has so many attacks that it's too hard to name them all. Before you do much of any damage to him, he just chucks around his trident a lot, and tries to strike you with it. Coincidentally, his trident has boomerang-like qualities, because it comes back to him when he throws it. So run up to him and strike him with your sword over and over again... it's quite simple. As you begin to do more damage to him, he starts to incorporate fire into his attacks. He'll shoot fire, shoot fire birds like phoenix attacks, I suppose, and even do these crazy fire earthquake attacks that make the sides of the room fall apart, which makes the area in which you battle him even smaller. Don't worry about dodging his attacks, really, just concentrate more on hitting him over and over again. As you do even more damage, Ganon will start to teleport around. He'll do it relentlessly actually, making him a pain in the ass. Stay with him however, because when he stops teleporting to attack briefly, you'll have just a moment to strike him with your sword before he does it all over again. When you finally do enough damage to him, he'll tell you that he's going to use his Darkness Technique, and then the room will go semi-dark. You won't be able to see him. The idea is to equip your Fire Rod or Lamp and light the two torches on the bottom of the room. When both are lit, Ganon will be in full view. advertisementAt this point, run up to him and slash him with your Golden Sword, which will turn him blue. While he's blue, equip your Bow and Silver Arrow and shoot him with it, which will make the room go back dark. Repeat this process four times total on him, and the fourth Silver Arrow will kill the evil Ganon for good. Up Next Items and EquipmentWas this guide helpful?In This Wiki GuideThe Legend of Zelda A Link to the PastWhen an evil magician named Agahnim begins kidnapping young maidens in Hyrule in a quest to break the imprisoning seal on Ganon, a young boy named Link is called upon to stop him in this action-adventure classic. Hocus Pocus 2 - Official Teaser TrailerCheck out the teaser trailer for Hocus Pocus been 29 years since someone lit the Black Flame Candle and resurrected the 17th-century sisters, and they are looking for revenge. Now, it's up to three high school students to stop the trio of witches from wreaking a new kind of havoc on Salem before dawn on All Hallow's Eve. Bette Midler, Sarah Jessica Parker, and Kathy Najimy reunite for the highly anticipated Disney Plus Original, Hocus Pocus 2. The sequel also stars Doug Jones, Whitney Peak, Lilia Buckingham, Belisa Escobedo, Hannah Waddingham, Tony Hale, Sam Richardson, Juju Brener, Froy Gutierrez, Taylor Paige Henderson, and Nina by Anne Fletcher and written by Jen D'Angelo, Hocus Pocus 2 will debut on Disney+ on September 30, Mutant Ninja Turtles The Cowabunga Collection - Exclusive Release Date TrailerJoin Donatello, Leonardo, Michelangelo, and Raphael in Teenage Mutant Ninja Turtles The Cowabunga Collection. Check out the trailer for the 13 TMNT titles and their Japanese versions, coming to PC via Steam, PS5, Xbox Series X/S, PS4, Xbox One, and Nintendo Switch on August 30, collection includes Teenage Mutant Ninja Turtles Arcade, Teenage Mutant Ninja Turtles Turtles in Time Arcade, Teenage Mutant Ninja Turtles NES, Teenage Mutant Ninja Turtles II The Arcade Game NES, Teenage Mutant Ninja Turtles III The Manhattan Project NES, Teenage Mutant Ninja Turtles Tournament Fighters NES, Teenage Mutant Ninja Turtles IV Turtles in Time Super Nintendo, Teenage Mutant Ninja Turtles Tournament Fighters Super Nintendo, Teenage Mutant Ninja Turtles The Hyperstone Heist Sega Genesis, Teenage Mutant Ninja Turtles Tournament Fighters Sega Genesis, Teenage Mutant Ninja Turtles Fall of The Foot Clan Game Boy, Teenage Mutant Ninja Turtles II Back From The Sewers Game Boy, and Teenage Mutant Ninja Turtles III Radical Rescue Game Boy.Earth Revival - Official Teaser Trailer
TheLegend of Zelda: A Link to the Past (jap. ゼルダの伝説 神々のトライフォース, Zeruda no Densetsu Kamigami no Toraifoosu) on Nintendon kehittämä ja julkaisema Super Nintendo Entertainment Systemille vuonna 1991. Peli on The Legend of Zelda-pelisarjaan kuuluva toimintaseikkailupeli. Shigeru Miyamoton suunnittelema peli julkaistiin uudelleen vuonna 2002The Legend of Zelda A Link to the Past, known as Zelda no Densetsu Kamigami no Triforce ゼルダの伝説 神々のトライフォース Zeruda no Densetsu Kamigami no Toraifōsu?, lit. "The Legend of Zelda The Divine Triforce" in Japan, is an action-adventure video game, the third in the series, developed and published by Nintendo for the Super Nintendo Entertainment System video game console in 1992. The game focuses on Link as he receives a telepathic message to rescue princess Zelda from Agahnim, a wizard who has usurped the throne, going on a journey across Hyrule and into a dark other world to free imprisoned maidens descended of sages and prevent the return of Ganon. Dialogue[edit] Double, double toil and trouble, fire burn and cauldron bubble... Making mushroom brew, I am... ~Witch Take some Rupees, but don't tell anyone I gave them to you. Keep it between us, OK? ~Thieves Link, Zelda is your... ~Link's Uncle Oh, ho?... You would like to be totally destroyed? Well, I can't make that wish come true! ~Aghanim You are doing well, lad. But can you break through this secret technique of Darkness? En Garde! ~ Ganon Instruction booklet[edit] Every culture has such myths and theories about the creation of their worlds, and it can be beneficial and entertaining to examine them in detail, for they often affect the present day social structure. According to the Hylian scrolls, the mythical gods descended from a distant Nebula to the world that was and created life. The God of Power dyed the mountains red with fire and created land. The God of Wisdom created science and wizardry and brought order to nature. And the God of Courage, through justice and vigor, created life - the animals that crawl the land and the birds that soar in the sky. After the gods finished their work, they left the world, but not before creating a symbol of their strength, a golden triangle known as the Triforce. A small but powerful portion of the essence of the gods was held in this mighty artifact, which was to guide the intelligent life on the world of Hyrule. Ibid, “The Legend of Zelda Link to the Past Instruction Booklet” Nintendo, 1992, Many aggressively searched for the wish-granting Triforce, but no one, not even the Hylian sages, was sure of its location; the knowledge has been lost over time. Some said the Triforce lay under the desert, others said it was in the cemetery in the shadow of Death Mountain. but no one ever found it. That yearning for the Triforce soon turned to lust for power, which in turn led to the spilling of blood. Ibid One day, quite by accident, a gate to the Golden Land of the Triforce was opened by a gang of thieves skilled in the black arts. This land was like no other. In the gathering twilight, the Triforce shone from its resting place high above the world. In a long running battle, the leader of the thieves fought his way past his followers in lust for the Golden Power. After vanquishing his own followers, the leader stood triumphant over the Triforce and grasped it with his blood-stained hands. He heard a whispered voice "If thou hast a strong desire or dream, wish for it..." And in reply, the roaring laughter of the brigand leader echoed across time and space and even reached the far-off land of Hyrule. Ibid, I do not know what Ganon wished for from the Triforce. However, in time evil power began to flow from the Golden Land and greedy men were drawn there to become members of Ganon's army. Black clouds permanently darkened the sky, and many disasters beset Hyrule. The lord of Hyrule sent for the Seven Wise Men and the Knights of Hyrule, and ordered them to seal the entrance to the Golden Land. Ibid, The triforce, being an inanimate object, cannot judge between good and evil. Therefore, it could not know that Ganon's wishes were evil; it merely granted them. Suspecting that Ganon's power was based on the Triforce's magic, the people of Hyrule forged a sword resistant to magic which could repulse even powers granted by the Triforce. This mighty weapon became known as the blade of evil's bane, or the Master Sword. It was so powerful that only one who was pure of heart and strong of body could wield it. As the Seven Wise Men searched for a valiant person to take up the Master Sword, Ganon's evil army swarmed from the tainted Golden Land into Hyrule and attacked the castle. The wise men and the Knights of Hyrule combined forces to wage war on this evil horde. The Knights took the full brunt of the fierce attack, and although they fought courageously, many a brave soul was lost that day. However, their lives were not lost in vain, for they bought precious time for the Seven Wise Men to magically seal Ganon in the Golden Land. All of Hyrule rejoiced at the victory that upheld peace and order over Ganon's evil and chaos. This war, which had claimed many lives, became known as the Imprisoning War in stories told in later centuries. Many centuries have passed since the Imprisoning War. The land of Hyrule healed its wounds and the people lived in peace for a long time. Memories of the vicious Imprisoning War faded over the generations... So it is no surprise that no one was prepared for the new disasters that have recently struck Hyrule. Pestilence and drought, uncontrollable even by magic, ravaged the land. The king of Hyrule, after council with his sages, ordered an investigation of the Imprisoned Dark World as the Golden Land has come to be known but the wise men's seal was apparently intact. He offered rewards for anyone who could find the source of these troubles. In answer to these summons a stranger named Agahnim came and quelled the disasters with a previously unseen form of magic. As a reward, the king gave him a new position as chief adviser and heir to the Seven Wise Men. The masses proclaimed him their hero. Peace had returned to Hyrule...or had it? Ibid, One night, a girl's voice awakens you from your sleep. "Help me...My name is Zelda... I am in the castle dungeon." She telepathically pleads. You jump out of bed not knowing whether the voice was part of a dream or reality. Upon leaving your bed, you find your uncle, who should be fast asleep at this time, preparing to go out, girded for battle. "I'll be back by morning," he says as he departs. "Don't leave the house." You watch him leave with the family sword in hand and shield on arm. This is a night like no other...Who is Zelda? Where had your uncle gone and for what reason? And so, on an ill-fated night, a new chapter in the legend of Hyrule's hero begins - a new chapter in The Legend of Zelda! Ibid, External links[edit]
TheLegend of Zelda: A Link to the Past, είναι ένα παιχνίδι δράσης-περιπέτειας που αναπτύχθηκε και δημοσιεύθηκε από την Nintendo για το Super Nintendo Entertainment System.Είναι το τρίτο παιχνίδι στη σειρά "The Legend of Zelda" και κυκλοφόρησε το 1991 στην Ιαπωνία
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